Tim van Helsdingen
Tim van Helsdingen
About Me
FX artist/CG generalist based in The Netherlands.Apart from doing a lot of advertising work I love to do personal work to try to really push my skills.Started using Houdini in december 2015 and never looked back :)
EXPERTISE
Freelancer
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
My Badges
Houdini Academy Advisor
Since Jan 2024
My Gallery
My Tutorials
My Talks
Recent Forum Posts
Houdini Engine for Godot Release Dec. 27, 2025, 6:26 a.m.
Would love an indie version, hopefully someone at sidefx can make this work with indie
Can't get the RBD procedural to work.. what am I missing Aug. 11, 2024, 7:43 a.m.
Figured it out with help of someone on discord and this doc:
https://www.sidefx.com/docs/houdini/solaris/houdini_rbd_procedural.html [www.sidefx.com]
Seems like path attribute needs to be properly configured, your mesh needs to come in as a single piece of mesh, not as a point instancer or under different transforms.
https://www.sidefx.com/docs/houdini/solaris/houdini_rbd_procedural.html [www.sidefx.com]
Seems like path attribute needs to be properly configured, your mesh needs to come in as a single piece of mesh, not as a point instancer or under different transforms.
Can't get the RBD procedural to work.. what am I missing Aug. 10, 2024, 4:54 p.m.
I for the life of me cannot get the RBD procedural to work. It looks like it should be very straightforward and I think i've done everything as described in the docs... but it's simply not working.
Anyone have an idea to make it work?...
Anyone have an idea to make it work?...