Tim van Helsdingen

Tim van Helsdingen

About Me

FX artist/CG generalist based in The Netherlands.Apart from doing a lot of advertising work I love to do personal work to try to really push my skills.Started using Houdini in december 2015 and never looked back :)
EXPERTISE
Freelancer
INDUSTRY
Film/TV

Connect

LOCATION
Netherlands

Houdini Skills

Availability

Not Specified

My Badges

Houdini Academy Advisor
Since Jan 2024

My Tutorials

obj-image Intermediate
Building Custom Solvers
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SideFX Snacks V2 | Mojito Magic
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Bursting Bubbles
obj-image Quickstart
Compositing for 3D Artists
obj-image Intermediate
AGGREGATION | Rigidbody Self Assembly
obj-image Intermediate
SideFX Snacks | PART 2

My Talks

obj-image HIVE
Just Drop & Render
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H20 Karma XPU | Bottoms up with XPU
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H19.5 | Level Up with Karma XPU
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H19 Using Vellum Fluids to create a Mojito
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Master the Fundamentals
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#FREELANCETHUGLIFE

Recent Forum Posts

Houdini Engine for Godot Release Dec. 27, 2025, 6:26 a.m.

Would love an indie version, hopefully someone at sidefx can make this work with indie

Can't get the RBD procedural to work.. what am I missing Aug. 11, 2024, 7:43 a.m.

Figured it out with help of someone on discord and this doc:
https://www.sidefx.com/docs/houdini/solaris/houdini_rbd_procedural.html [www.sidefx.com]

Seems like path attribute needs to be properly configured, your mesh needs to come in as a single piece of mesh, not as a point instancer or under different transforms.

Can't get the RBD procedural to work.. what am I missing Aug. 10, 2024, 4:54 p.m.

I for the life of me cannot get the RBD procedural to work. It looks like it should be very straightforward and I think i've done everything as described in the docs... but it's simply not working.

Anyone have an idea to make it work?...